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Godot-MCP is an AI tool integration for the Godot engine, connecting AI with the Godot editor through the Model Context Protocol (MCP), supporting functions such as creating nodes, editing scenes, managing resources and scripts.

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What is Godot-MCP?

Godot-MCP is an AI-driven game development assistant for the Godot editor. It allows users to connect AI agents such as Claude, Cursor, Copilot, and interact with the Godot editor via the MCP protocol, enabling functions such as creating nodes, editing scenes, managing resources and scripts.

Godot-MCP is the Godot counterpart of Unity-MCP, written in C#, connecting to AI agents through the same cloud backend (ai-game.dev), supporting the reading, creation, and updating of C# and GDScript scripts, as well as the control of scenes and nodes.

Key features

  • Supports connection between AI agents (such as Claude, Cursor, Copilot) and the Godot editor, enabling natural dialogue and operations.

  • Provides 24 built-in tools, covering 9 tool families, and achieves comprehensive operation of the Godot editor through RQL (Reflection Query Language).

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