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ArtiVidRM: Verifiable Artifact-as-Rubric Reward Modeling for Explicit Quality Articulation in Video Generation

arXiv:2611.07301v1 Announce Type: new Abstract: Reinforcement learning has become an effective approach for improving video generation, but its success depends heavily on reliable reward models. Existing methods either map videos directly to opaque scalar scores or generate free-form rationales that are not explicitly optimized as the basis of the final judgment. We propose ArtiVidRM, a verifiable, artifact-as-rubrics video reward model that follows an observe-then-score paradigm. It first identifies visible generation artifacts and organizes them into a structured artifact list, then uses these artifacts as explicit rubrics for quality assessment. This intermediate representation grounds each score in concrete video-level evidence, making the reward more interpretable and informative for optimization. We further introduce a multi-reward reinforcement learning strategy to jointly optimize artifact prediction and quality assessment. The reward decomposes into complementary objectives that evaluate artifact prediction quality, including semantic coverage and prediction efficiency, together with a pairwise preference objective that supervises quality ranking through score differences. By jointly optimizing the intermediate artifact representation and the downstream preference prediction, the model learns to produce informative artifact lists while improving the accuracy of video quality assessment. Experiments show that ArtiVidRM achieves state-of-the-art performance on video preference benchmarks, provides effective signals for video diffusion optimization, and enables artifact-guided refinement of closed-source video generators.

Gemini Omni 1.2 Flash: Fast and cost-effective with longer clips

Google DeepMind has launched Gemini Omni 1.2 Flash, introducing native 15-second video generation, improved reference adherence, stronger consistency across frames, multi-turn conversational editing, more natural speech, and cinematic camera movements. The model is now generally available via the Gemini API and Gemini for business, priced at $0.07 per second for 720p video—30% lower than its predecessor. It supports scalable workflows, including draft generation at lower resolutions, iterative edits, and upscaling to 1080p or 4K. Use cases include product explainers, social ads, virtual try-ons, and branded content, with applications across Google AI Studio, Google Cloud, Google Vids, Flow, the Gemini app, and Google Ads.

Householder Motion Embedding: Noise Modulation for Motion-Controllable Video Generation

arXiv:2611.07294v1 Announce Type: new Abstract: Diffusion models for video generation have achieved remarkable success, yet precise motion control under explicit user guidance remains challenging. Recent noise-warping methods introduce temporal correlations by warping the noise according to the user-provided motion signal. However, standard spatial warping generally disrupts the noise's i.i.d. Gaussian structure, requiring distribution correction, such as Jacobian-based correction, but at a substantial computational overhead. We propose Householder Motion Embedding (HME), which encodes the motion signal into the noise through a sequence of Householder reflections that together form an orthogonal transformation applied to each location's channel vector. HME exactly preserves the spatial Gaussian structure within each frame while introducing cross-frame correlations that promote temporally consistent video. HME is agnostic to the network architecture and integrates directly into standard video diffusion fine-tuning pipelines. Experiments on different scenarios show that HME matches or outperforms the state of the art, while achieving a 2.7x speedup over noise warping. These results demonstrate that channel-space Householder transformations offer a principled and efficient alternative to noise warping for motion-controllable video generation.

New NVIDIA Cosmos 3 Open Models for Interactive World Simulation

NVIDIA has introduced four new open-weight checkpoints for its Cosmos 3 model family—Cosmos3-Nano-Transfer-Auto, Cosmos3-Nano-Sim-Auto, Cosmos3-Nano-Sim-Transfer, and Cosmos3-Nano-Sim-Bimanual—enabling interactive world simulation and multi-sensor, multi-view driving scene generation. Each model is a post-trained variant of Cosmos 3 Nano with 16B trainable parameters and is based on OpenMDW1.1, allowing commercial and non-commercial use. The checkpoints support applications in robotics and autonomous driving by generating synchronized camera and LiDAR data, enabling streaming simulations, translating simulator controls into photorealistic video, and predicting visual outcomes from robot actions. They are designed to be adapted using custom data and training recipes, with support for offline data generation, causal distillation, and interactive rollouts. Resources include technical reports, demos, and notebooks for inference and adaptation.

Towards Efficient Whole Page Ranking with One-Pass Inference

arXiv:2611.05542v1 Announce Type: new Abstract: Whole-page ranking jointly optimizes advertisements and organic content to balance business outcomes and user engagement under complex layout and business constraints. Existing non-autoregressive (NAR) approaches enable efficient page generation but typically score candidate items independently of previously selected items, limiting their ability to capture order-dependent interactions. Autoregressive (AR) methods address this limitation through sequential conditioning, but incur substantial inference overhead that challenges large-scale deployment. Bridging this quality-efficiency gap remains a challenge in industrial whole-page ranking. We propose Multi-Item Scoring (MIS), a prefix-aware NAR-style framework that incorporates sequential context into efficient multi-item scoring. MIS integrates global candidate interactions, localized prefix conditioning, and position-aware scoring within a shared representation architecture. By computing reusable representations once per request and performing lightweight prefix-conditioned scoring during constrained beam search, MIS captures important sequential dependencies without repeated full-model inference. Experiments on KuaiRand-1K and RL4RS demonstrate that MIS approaches the generation quality of an autoregressive CGA baseline while achieving 4.07x and 3.54x faster CPU decoding, respectively. In a randomized evaluation on a large-scale social-video platform, MIS improves the realization metric by 0.104% and watch time by 0.058%, while reducing ranking-service CPU consumption by 9.73%. These results demonstrate that prefix-aware multi-item scoring can narrow the quality gap between NAR and AR generation while retaining the efficiency required for industrial scalability.

b12098

The llama.cpp release b12098 includes accurate support for Qwen3-VL video prompt format and provides precompiled binaries for multiple platforms including macOS, Linux, Windows, Android, and openEuler, with various backend options such as CUDA, Vulkan, ROCm, OpenVINO, SYCL, and Snapdragon-specific optimizations. The release also features a standalone UI package and detailed setup guides for specific hardware configurations.

v0.44.0

ComfyUI v0.44.0 introduces multiple new partner nodes for tools like Patina, VEED, BFL, Ideogram, Pruna, MiniMax, Topaz, Sonilo, and OpenAI, adding features such as higher resolution video upscaling, context window editing, and new models. Enhancements include support for ProRes and custom chroma subsampling in video saving, improved frontend handling with pinned versions, optimized tensor comparisons, and better VAE compute dtype control. Performance optimizations address redundant concatenations and memory management, while bug fixes resolve crashes related to VAE decoding and prefetch queue cleanup. The release also updates workflow templates, embedded documentation, and default settings, with contributions from new developers.

I discovered a sound that leaks your exact location (and it's everywhere) - YouTube

I discovered a sound that leaks your exact location (and it's everywhere) - YouTube Genius piece of OSINT by Colsto, who demonstrates how you can take almost imperceptible background noise of planes from a video soundtrack, figure out their Doppler curves, then cross reference them against ADS-B data to find the exact location of the video based on their speed, distance, and gaps between different flights. Via Lobste.rs Tags: privacy, youtube

Meta quietly launches the AI fashion app Style Sketch, supporting virtual wardrobes and AI-based try-ons.

Meta has introduced the AI fashion app Style Sketch, which can digitize users’ existing clothing and use AI to generate personalized outfit suggestions. The app is now available on iOS and Android in Indonesia, Singapore, and Thailand, with no global rollout plans announced yet. It supports integration with Instagram, automatically building a virtual wardrobe from photos, and also allows users to manually add items by taking pictures, recording short videos, or uploading images from their photo albums. Additionally, it combines users’ wardrobes with their personal style to recommend coordinated outfits.

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Lex Fridman Podcast Deep Dive | What’s Left for Mathematicians in the Age of AI?

This episode of Lex Fridman was divided into 13 topics. The guests were three: Steven Brunton, who researches fluid dynamics at the University of Washington; Ankur Moitra, who works on theoretical computer science at MIT; and Alex Kontorovich, who studies number theory and Lean at Rutgers University. The video discussed the Navier–Stokes equations, the Riemann hypothesis, and computational complexity theory, prompted by AI’s claims—within just a few weeks—to have solved long-standing open problems in each of these fields. Drawing on their respective areas of expertise, the three mathematicians dissected...

Lex Fridman播客精读|AI冲击下,数学家还剩下什么?
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Manus has just quietly released its 2.0 manifesto.

On October 26, Zhang Tao (online alias HideCloud), co-founder and product partner at Manus, recently published a lengthy article on his WeChat public account “Qianyun Sisi,” titled “Transforming Manus with Manus.” The piece opens with an image that left a deep impression on him. He had submitted several requirements and bug reports to an engineer; when he checked back later, he found that the engineer’s computer had multiple Codex and Manus sessions open. Clicking on any one of them, he saw that the input was precisely the original requirement he’d just posted on Slack—without a single word changed. Even more surprising to him was that this engineer was simultaneously working on over ten or twenty tasks. At Manus today, this has become the norm. The article is packed with information, but a few key points are especially worth noting. Internally, Manus has created a unified code entry point called Manus-mono, accompanied by a manual designed for AI, enabling the AI system to view the entire project landscape across repositories. With a single request, one person can complete all client-side development. The mobile team has consistently consisted of only seven members, yet they manage two products and four apps, keeping their progress largely in sync with the web version. All product managers have submitted code to Manus, and roughly half of them can independently bring their requirements to production. Some product managers even turn their written requirements into video presentations. Meanwhile, the marketing team now has a “digital colleague” that schedules its own tasks, proactively reminds everyone of project deadlines, and even reaches out across teams to clarify feature details. In September, the company’s per-capita AI spending exceeded $10,000, with a small number of individuals consuming as much as $70,000 to $80,000 in a single month. Zhang Tao dedicated an entire section to addressing external skepticism. The timing of the article’s release is also noteworthy. At the end of September, Manus launched version 2.0 along with its personal AI agent app, Cue; in early October, the parent company Butterfly Effect announced the completion of a new round of financing exceeding $500 million, while simultaneously opening 17 positions in Beijing. Seen against this backdrop, the article reads less like a routine update and more like a manifesto marking the Manus team’s entry into the 2.0 era. It discusses how the organization leverages AI to evolve, while revealing the company’s product roadmap, cost structure, and hiring standards. 01 Manus itself serves as a showcase for 2.0 If you compare the internal practices described in the article with the feature list of Manus 2.0, you’ll find…

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PhaseBreak: Proactive Temporal Protection against Unauthorized Image-to-Video Animation

arXiv:2610.33070v1 Announce Type: new Abstract: Image-to-Video (I2V) diffusion models can animate a single portrait or photograph, enabling shared images to be repurposed for motion synthesis without the subject's authorization. We study proactive visual protection against such use: before an image is released, its owner applies a bounded perturbation that preserves the sharing workflow but disrupts downstream motion generation. Existing spectral disruption objectives globally attenuate temporal representations and therefore provide limited control over subtle or spatially localized motion. Our key idea is that generated dynamics depend not only on temporal feature strength, but also on the order in which feature events occur. We propose PhaseBreak, a white-box spectral retiming protection

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v0.43.0

## What's Changed * model_prefetch: syncrhonize all graph cleanups by @rattus128 in https://github.com/Comfy-Org/ComfyUI/pull/17178 * Add rope scaling support to MOSS-image by @kijai in https://github.com/Comfy-Org/ComfyUI/pull/17172 * [Partner Nodes] Renew partner-node sign-in tokens in API nodes by @dante01yoon in https://github.com/Comfy-Org/ComfyUI/pull/16943 * [Partner Nodes] feat(HeyGen): add HeyGen Voice instant clone and text-to-speech by @bigcat88 in https://github.com/Comfy-Org/ComfyUI/pull/17043 * [Partner Nodes] feat(ClarityAI): add Crystal Video Upscaler node by @bigcat88 in https://github.com/Comfy-Org/ComfyUI/pull/17192 * [Partner Nodes] feat(BFL): add 2K/4K resolutions to FLUX 3 Video nodes by @bigcat88 in https://github.com/Comfy-Org/ComfyUI/pull/17200 * Support MOSS-image

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Kimi releases K3.1 Pro, offering more features at a lower price to challenge Opus 5.5.

Author | Yu Hang Yuan Editor | Jing Yu On the morning of October 23, Kimi officially posted a 24-second video on X and its Video Account. The scene shows a retro‑style vintage computer, with Kimi Code running on the screen and lines of Three.js code being typed into the terminal, generating a complex 3D scene. Keen-eyed netizens quickly spotted the answer in the model bar at the top left: “Model: Kimi K3.1.” Kimi’s official teaser video for K3.1 | Image source: X @Kimi_Moonshot Using an antiquated machine to run some of today’s most cutting‑edge 3D code—this stark contrast itself conveys what Moonshot AI is trying to say. A dozen hours later, just after midnight on October 24, right on Programmer’s Day, Kimi K3.1 Pro officially launched, accompanied by a Highspeed version that’s two to three times faster. The company promises that the full model weights will be released before November 4. More than three months have passed since the previous generation, K3, was unveiled. In those three months, Moonshot AI has experienced more than most companies see in an entire year. 01 “More for the same price”—what’s new in 0.1? First, let’s clarify what K3.1 Pro is. It isn’t an entirely new model. Moonshot AI explicitly states that K3.1 Pro is a post‑training variant of K3; the underlying architecture remains unchanged—still a hybrid expert architecture with 2.8 trillion total parameters and 104 billion activation parameters, still featuring a 1 million‑token context window, and still natively supporting image and video inputs. What has changed is the post‑training phase. According to the company, they’ve invested “significantly increased post‑training compute power,” conducting large‑scale joint reinforcement learning across hundreds of downstream tasks. To support this, they completely reengineered the underlying infrastructure—including the reinforcement learning framework, sandbox environment, and long‑context reasoning capabilities. In essence, the same brain has been retrained from scratch on how to perform its tasks. The results are reflected in benchmark scores. On Terminal‑Bench 4.0, which evaluates coding agents, K3.1 Pro achieved 65.7%, surpassing GPT‑6 Astra’s 58.2% and falling short of Claude Opus’s 66.4% by less than one percentage point. As for the previous generation, K3…

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DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

arXiv:2610.31734v1 Announce Type: new Abstract: A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next. Streaming video language models have learned to commentate, but only over a broadcast that a human director has already produced. We study live broadcast production, in which a model receives the raw camera of every player and must both direct and commentate from the past alone. We present DirCast, a single streaming video language model that does both. Every second it scans all cameras at low resolution, decides with a hold-or-switch director whether and where to cut, and reads the chosen camera at high resolution before it speaks. Its context keeps what went on air and what

DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model
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SyncVid: World-Equivariant Diffusion for Synchronized Video Generation

arXiv:2610.31765v1 Announce Type: new Abstract: Generating multiple videos of a dynamic scene from a single reference video requires synthesizing both observed and unobserved content consistently across viewpoints. Existing camera-control methods for video diffusion typically rely on architectural mechanisms, including camera embeddings, cross-view attention, and geometric conditioning. Although effective for static scene content, these approaches often struggle with the fine-grained, dynamic geometry that must remain coherent across views and over time. We synchronize the diffusion process itself by sampling the Gaussian noise prior in a canonical 3D space derived from the source video and rasterizing it into target cameras, rather than sampling independently in each 2D image plane. Our m

SyncVid: World-Equivariant Diffusion for Synchronized Video Generation
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OpenHome: From Perception to Insight in Smart-Home Camera Videos

arXiv:2610.31986v1 Announce Type: new Abstract: Vision language models (VLMs) have been increasingly adopted in consumer smart-home camera systems to interpret recorded videos and provide insights. However, video clips captured from smart-home cameras are different from curated web videos dominating existing VLM benchmarks. Smart-home video clips often do not contain subtitles or narration and are captured from different viewing angles, under various lighting conditions, and in diverse scenarios. However, the capabilities of the model in this domain, under sparse visual signals and limited context, are not fully assessed by existing VLM benchmarks. To close this gap, we introduce OpenHome, a visual-only, four-option multiple-choice benchmark for evaluating smart-home video understanding. I

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