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EvoMapAgents & automation

EvoMap is an infrastructure designed for the reuse of AI agent experiences. It organizes reusable strategies and repair assets with validation records via the GEP protocol, offering market- and quality-based ranking to help different agents discover, evaluate, and inherit existing capabilities.

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MemoAIMusic & audio

MemoAI is an AI-powered audio-to-text tool that supports localized processing, eliminating the need to upload data and ensuring privacy and security. It can efficiently transcribe YouTube videos, podcasts, and local audio/video files (such as MP4, MP3, AAC, M4A, etc.) into text, while offering core features like multilingual translation, speaker diarization, real-time subtitles, and floating notes—making it ideal for meeting minutes, interview transcription, content learning, and more.

AI AUDIO TOOL分类推荐榜首Pricing unverifiedView details
KiroCoding & development

Kiro is an AI engineering tool for developers that organizes requirements into specifications, architectures, and tasks, generates code via agents, and supports the entire workflow—from planning to code review—through property-based testing, execution memory, and integration with development tools.

AI programming tool分类推荐榜首Free entry availableView details
Open DesignDesign & 3D

OpenDesign is an open-source design workspace that can connect to local programming agents, use built-in model keys, or leverage cloud-based models, enabling the creation and editing of prototypes, web pages, presentations, and graphics within a design system; local software is free, while model services incur fees.

AI design tools分类推荐榜首Free entry availableView details
JAXModels & infrastructure

JAX is a Python numerical computing library designed for accelerators, specifically tailored for high-performance array computations and large-scale machine learning. It efficiently executes the same code across multiple hardware backends, including CPUs, GPUs, and TPUs.

AI DEVELOPMENT PLATFORM分类推荐榜首Pricing unverifiedView details
AI ShortWriting & content

AIS ALERT MANAGEMENT AND SHARED PLATFORM, QUICK COMMAND FOR MULTIPLE SCENARIOS

AI HINT COMMAND分类推荐榜首Pricing unverifiedView details
FinBusiness & support

CLIENT-ORIENTED AI SMART BODY。

Customer serviceSmartClient services待评分 · 分类列表推荐Pricing unverifiedView details
IamIPIndustry applications

IamIP is a patent platform that provides AI-driven search, analysis, and monitoring tools to help users conduct patent research and management more efficiently.

待评分 · 分类列表推荐Pricing unverifiedView details
RowsData & analytics

Rows is a spreadsheet tool that combines AI analytics, data integration, and interactive reporting, enabling you to organize documents and business data using natural language, merge datasets, generate reports, and build computational models. The official website currently indicates that it has been integrated with Superhuman and provides a corresponding link to continue using the service.

DATA PROCESSING FOR AI FORMS待评分 · 分类列表推荐Pricing unverifiedView details
妙播Marketing & commerce

THE AI LIVE TELECOM SOLUTION FROM THE AD

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AI, as it happens

1382 published stories
NVIDIA 英伟达 · 70 storiesClear filters ×
2026-11-07
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02:01

SageMaker Inference now supports Multi-Instance GPU to maximize GPU utilization for model endpoints

Amazon SageMaker Inference now supports GPU partitioning with NVIDIA Multi-Instance GPU (MIG), which divides one GPU into hardware-isolated partitions so you can run a different model in each or take a right-sized fraction of a newer accelerator. This post shows how two optional API fields place one model per partition, and what we measured against a whole older GPU.

Enterprise & work applicationsRead original
00:00

How NVIDIA Open Source Tools Are Helping Researchers Build Next-Generation 6G Networks

A year ago, NVIDIA open sourced its Aerial wireless software, joining Sionna and a broader suite of open source tools for accelerating next-generation 6G network development. Together, they give researchers a foundation for testing ideas, comparing results and building on each other’s work — connecting simulation and AI training with experiments on real over-the-air wireless […]

Chips, GPUs & hardwareRead original
2026-11-06
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13:00

BlockLock: Reproducible LLM Inference with Fixed Batch Geometry

arXiv:2611.06977v1 Announce Type: new Abstract: Reproducible LLM inference requires that a request produces the same output regardless of the other requests in the batch. Existing solutions pay for this in different ways: batch-invariant kernels constrain every operator, and isolating prefill with fixed-shape decode ({our CoRun-style baseline}) gives up shared prefill compute and pads decode. We present BlockLock, which keeps shared batched prefill and pins only the numerical path of the protected request: it fixes the geometry that the request sees, with {two modes: BlockLock-Rows uses fixed-width rows and retains batched decode of all requests; BlockLock-Pack uses terminal-anchored packing with an isolated dummy segment, then extracts the protected request's KV state for target-only decode. Under a stated per-deployment contract, both modes preserve the target's output bitwise when its companions change.} Across five {dense} models (Qwen3-8B/14B, Llama-3.1-8B-Instruct, and Gemma-3-4B/12B-IT) and three single-GPU deployments (NVIDIA A6000, A100, and H100), we evaluate our approach on both tinyBenchmarks and BFCL{; we also include initial tensor-parallel experiments on two NVIDIA A6000 GPUs. Both modes preserve target sequences and Top20-logit bits in the reported tests.} At equal delivered work, {BlockLock-Rows} reduces latency by 53.5--55.0\% and improves throughput by 115.2--122.2\% relative to vLLM Batch-Invariant; compared with batch-invariant kernels, it needs no custom kernel implementations and constrains only the protected requests.

Model releases & updatesRead original
03:35

New NVIDIA Cosmos 3 Open Models for Interactive World Simulation

NVIDIA has introduced four new open-weight checkpoints for its Cosmos 3 model family—Cosmos3-Nano-Transfer-Auto, Cosmos3-Nano-Sim-Auto, Cosmos3-Nano-Sim-Transfer, and Cosmos3-Nano-Sim-Bimanual—enabling interactive world simulation and multi-sensor, multi-view driving scene generation. Each model is a post-trained variant of Cosmos 3 Nano with 16B trainable parameters and is based on OpenMDW1.1, allowing commercial and non-commercial use. The checkpoints support applications in robotics and autonomous driving by generating synchronized camera and LiDAR data, enabling streaming simulations, translating simulator controls into photorealistic video, and predicting visual outcomes from robot actions. They are designed to be adapted using custom data and training recipes, with support for offline data generation, causal distillation, and interactive rollouts. Resources include technical reports, demos, and notebooks for inference and adaptation.

Open models & weightsRead original
2026-11-05
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23:42

Show HN: Resource Manager – Manage all resources on the computer

Hello everyone, I'm BIOcanse.Windows Task Manager has inaccurate readings and limited monitoring items. Various hardware adjustments are also very separated—CPU, GPU, and fans all require their own individual software. Their interfaces and interactions are primitive, and they often overwrite each other's configurations. Moreover, driver management of the CPU and GPU is too clumsy, and the memory usage issue on Windows is also very serious. So I made Resource Manager to view and manage all these resources in one place, making monitoring and scheduling work seamlessly together.Monitoring:This software integrates almost every possible monitoring item, letting you look at your computer from a God's-eye view!Scheduling:One of the core features. It uses algorithms I wrote to optimize memory usage and reasonably schedule processes across multiple CPU cores. It also supports GPU scheduling, which means it can switch the GPU a program uses while it is running. For example, after launching a game, if GPU usage is high or VRAM is about to overflow, it will move the remaining software to another GPU (for most personal computers, this is usually the integrated GPU).Reporting:Many times, computer performance problems are actually just caused by a single program or driver—the benefits of 100 programs optimizing themselves cannot make up for a memory leak in just one program. The reporting page reports abnormal resource usage (CPU, GPU, memory, VRAM, disk read/write, network traffic, and causing system interruptions).Hardware Adjustment:All the parameters you can think of for hardware like the CPU and GPU can be adjusted here. However, my own setup is an AMD CPU + NVIDIA GPU, so other setups still need to be verified. I do have several computers with Intel CPUs to verify Intel CPU support, but I really do not have a single AMD GPU. Although most of it uses mature open-source dependencies, there may still be risks, so please use it with caution. Comments URL: https://news.ycombinator.com/item?id=50380521 Points: 1 # Comments: 0

Startups & new venturesRead original
13:00

Performance Portability of Out-of-Kernel Optimizations on GPUs: A Molecular Docking Case Study

arXiv:2611.06207v1 Announce Type: new Abstract: Achieving performance portability is challenging for irregular scientific applications built as repeated multi-kernel GPU pipelines, because throughput depends on out-of-kernel decisions as much as on kernel efficiency. Using molecular docking as a representative case study, we propose an out-of-kernel tuning methodology that treats batching policy, worker concurrency, and per-worker memory allocation as explicit optimization parameters, replacing backend-dependent occupancy-driven choices with a more portable execution strategy based on explicit resource bounds. We implement this methodology in the muDock mini-app under a manager/worker execution model where multiple host workers share a GPU through independent streams. We then evaluate the methodology on NVIDIA, AMD, and Intel GPUs across CUDA, HIP, and SYCL implementations. Across all evaluated platform/backend pairs, the memory-bounded formulation exceeds the peak throughput of the occupancy-guided baseline. The fully tuned methodology improves the end-to-end throughput on all tested configurations, achieving an average speedup of 1.53x over the baseline.

Chips, GPUs & hardwareRead original
2026-11-04
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18:37

Show HN: Alternative to Nvidia Auto-Ontology

This repo provides an alternative to the ontology compiling capabilities of NVIDA Auto-Ontology.The main difference is that it builds the ontology from most of your existing data assets (transformation code, dashboards, docs), instead of building it from your warehouse and semantic layer only.It consists in skills and python scripts that ingest the metadata and docs your team already has, and compile them into YAML and Markdown files structured in a file tree that an agent can use as context to query your data.When your existing asset contradict, or reveal a gap in the business context around your data, it writes down questions for you and your team instead of guessing a plausible meaning.It runs locally in any coding agent. Comments URL: https://news.ycombinator.com/item?id=50363667 Points: 1 # Comments: 0

Startups & new venturesRead original
13:00

GC-MoE: Overlapping Expert-Parallel Token Dispatch with FP8/FP4 Grouped GEMM via CUDA Green Contexts

arXiv:2611.04222v1 Announce Type: new Abstract: Under expert parallelism, mixture-of-experts (MoE) layers pay all-to-all token dispatch, grouped GEMMs, and a combine step in every layer. In decode each rank holds only 1-256 tokens: dispatch latency and weight traffic dominate while tensor-core utilization is inherently low. In fused operators such as DeepGEMM's Mega MoE, dispatch and computation overlap only by sharing every SM: dispatch warps compete with TMA/MMA and epilogue warps for registers, shared memory, and issue slots; every phase shares one CTA resource budget, synchronization spans the whole SM array, and every replay ends with a workspace-clean pass and a cross-rank barrier. We present GC-MoE, an open-source FP8/FP4 MoE inference operator for NVIDIA Hopper and Blackwell GPUs that uses CUDA Green Contexts to split the device into a small communication partition and a large compute partition. Each role gets its own kernel, resource budget, and synchronization domain, so dispatch and GEMM tune independently. A three-node CUDA Graph (four on Hopper with fused shared experts) launches the dispatch and grouped-GEMM kernels as concurrent roots; a token-ring handshake starts computation on the first filled ring blocks, and double-buffered receive counters remove the trailing cross-rank barrier between replays. The compute partition runs operand-swapped tcgen05 block-scaled MMA on Blackwell and register-A WGMMA with in-register FP4 decoding on Hopper, with fused SwiGLU, requantization, and optional shared experts. On 8 H20 GPUs GC-MoE accelerates DeepSeek-V4.1-Flash decode by 1.188x on average on both the routed and shared-expert suites (peaks 1.296x and 1.353x); on 8 B300 GPUs it accelerates GLM-5.2 and DeepSeek-V4.1-Flash by 1.106x (1.123x with fused shared experts, peak 1.209x), beating Mega MoE at all 54 measured points at matched accuracy. GC-MoE reserves only 20 of 148 SMs on B300 for dispatch.

Chips, GPUs & hardwareRead original
2026-11-03
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15:00

Cities Worldwide Build and Scale AI Services With NVIDIA Physical and Agentic AI

Cities generate enormous amounts of data from cameras, sensors and operational systems, but turning it into useful action — for planning, maintenance and public services — remains a challenge. Physical and agentic AI offer new ways to close that gap, from digital twins for infrastructure planning to vision and service agents, while keeping local governments […]

M&A & IPOs# OfficialRead original
13:00

Token-as-a-Utility: A Model-Agnostic Architecture for Metering and Provisioning AI Inference Services

arXiv:2611.01371v1 Announce Type: new Abstract: Token-based subscriptions are emerging as a commercial model for large language model inference, but extending them into interoperable utility services requires comparable consumption accounting. Raw token counts do not consistently measure inference resource use because demand varies with model architecture, context length, tokenisation, and concurrent serving conditions. This paper presents Token-as-a-Utility, a model-agnostic architecture integrating inference metering, service-level-aware provisioning, and inter-operator settlement. We prove that, under batched serving, no per-request meter can be additive, independent of co-resident traffic, and exactly cost-reflective at once. This motivates separating provisioned capacity, metered consumption, and contracted quality into distinct service products. Consumption is expressed in Reference Inference Units (RIUs) derived from prefill and decode demand, while occupancy-indexed operator ratings recover shared serving costs without altering the common unit. Versioned inference records support auditing and re-rating across operators; software-enforced capacity leases and quality-constrained routing enable provisioning on shared accelerators. The resource model is measured on three NVIDIA RTX 5000 Ada GPUs, and multi-tenant behaviour is evaluated with a trace-driven model calibrated to them. For the reference model, occupancy-indexed rating limits statement energy error to 9% under measured traffic, compared with up to 70.5% under fixed-occupancy rating. In calibrated multi-tenant experiments, tenant mispricing decreases from 7.36 times under flat token counting to 2.39 times with RIUs and 1.06 times after occupancy-based reconciliation. These findings demonstrate how portable inference accounting can be combined with load-dependent cost recovery and contract-based provisioning to support heterogeneous inference services across operators.

Chips, GPUs & hardwareRead original
2026-10-31
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2026-10-30
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14:01

NVIDIA has released the large-scale speech transcription model Nemotron 3.5 Transcribe, which can accurately recognize speech even when eight people speak simultaneously.

NVIDIA has officially open-sourced its new large-scale speech transcription model, Nemotron 3.5 Transcribe. Designed for professional voice processing, this model leads the industry in key metrics such as multilingual transcription accuracy, long-audio handling, and multi-speaker separation. It employs a Mixture of Experts (MoE) architecture with approximately 34 billion total parameters, activating only a subset of these parameters during each forward pass to enhance efficiency. Overall, it provides a new open-source option for professional speech transcription.

Model releases & updatesRead original Timeline and related coverage
2026-10-28
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23:00

Nvidia releases all-in-one adaptable Nemotron 3.5 audio transcription and translation model

Nvidia Corp. today released a leaderboard-winning open artificial intelligence model for multilingual audio transcription and translation, along with an open data pipeline for fine-tuning Nemotron 3.5 Transcribe. Traditional transcription AI models follow a workflow that detects speech, transcribes it, identifies and labels different speakers, then answers questions about the transcription. Transcribe does all of this […] The post Nvidia releases all-in-one adaptable Nemotron 3.5 audio transcription and translation model appeared first on SiliconANGLE.

Model evaluations & benchmarksRead original Timeline and related coverage
23:00

NVIDIA RTX Spark Windows Laptops Gain New Models, Agent Tools and Games

NVIDIA RTX Spark powers thin and light laptops built for everything that developers, creators and gamers do. RTX Spark laptops are now available from ASUS, Dell, HP, Lenovo, Microsoft and MSI. These powerful systems combine an NVIDIA Blackwell RTX GPU and an NVIDIA Grace CPU in a single superchip with up to 128GB of unified […]

Chips, GPUs & hardware# OfficialRead original Timeline and related coverage
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